Have you ever wanted to play one or two of the most recently released games but did not purchase them because you were in the process of completing another game…or another seven games? Here at Game Binge, we have deemed the condition in which an individual may not purchase new games due to the overwhelming number of games in his/her library that must be completed first as Backlog Syndrome.
An estimated 26% of all gamers report to have suffered from Backlog Syndrome, but the Brotherhood of International Nerds Gaming in Ecstasy (BINGE) projects that another 40% gamers have not reported their encounters with the condition.
But I digress.
One of the worst feelings as a gamer has got to be missing a new release because you were too lame to finish your other games. This happens to me all the time, and by all the time, I mean missing out on some high-profile titles including:
- Gears of War 3 (ended up borrowing)
- Battlefield 3
- Modern Warfare 3
- The Darkness 2 (at least I played a demo at PAX)
- SSX (the new one and YES I am an SSX fan!)
- Diablo 3 (and to think I helped sponsor LAN parties)
- Max Payne 3
That’s a lot of action and exploration I’m missing out on, and it leads me to an interesting question I seldom hear:
Is replay value BAD for gamers? Read more…
When it comes to sexism, people generally have fairly strong reactions. In the context of video games, a predominantly male industry, women are becoming more active in their roles, but the extent to which women aim to influence the industry is undefined. The example below sets the tone for today’s column:
Earlier this month (June 5, 2012), PC giant ASUS generated a Tweet storm when it posted a picture on Twitter of the backside of a woman, popularly perceived by gamers as a “booth babe,” showing off one of ASUS’s products at Computex Taipei. The image itself emphasized the woman’s looks drawing attention to the booth versus the characteristics of the product. ASUS soon pulled the tweet. You can read Yahoo’s coverage of the matter here.
If companies themselves weren’t being called out for sexist actions, then sexism would not be a problem in video games & hardware.
In this industry, women are seen in areas in which they provide some sort of entertainment or addition to entertainment. Go to a trade show like E3, Computex (PC hardware, but the same principle), and even the PAX shows, and what do you see? Attractive, sometimes scantily or elegantly dressed women clearly hired on to draw in audiences. Or take IGN.com or G4, which use attractive women for popular video segments “Daily Fix,” ‘Weekly Wood,” (film/TV news), and X-Play. Read more…
Welcome to Game Binge!
My name is Nick aka stuBEEF and, like many of you out there, I binge-game frequently.
Why do I binge? Oh, how to articulate this in just a mere breath of words. Let’s say games present so much motion on a screen that is able to encourage our participation and serve as an alternate reality.
Perhaps this alternate reality offers rounded faces and bright whatchamacallits, and sometimes, that alternate reality looks pixelated and uses a color palette reminiscent of what one might find in a dumpster. Regardless, games have a tendency of drawing us in and keeping us engaged in their realities for endless hours. With each button combo and character we press “X” to speak with, we lose track of time and put many of our real-world matters behind us.
We can even learn from some of the worlds that games immerse us in. We might refine our knowledge of World War II history, improve our logic skills through complex puzzles, or discover through trial-and-error how to defeat a previously unidentified species of dragon. With video games, binging is bliss!
I hereby invite you to let out your inner gamer and to express what makes you binge.